Developing a Better Wearable Medical Device – 14 Critical Issues to Consider

Sure, your firm has designed and developed a lot of medical equipment. You’ve developed a solid understanding of the requirements and pitfalls of designing medical equipment that will be used in a hospital, in an ambulance, and maybe even in a patient’s home. But while you were busy, a confluence of technical breakthroughs and regulatory updates have awakened the wearable medical device industry. It’s not just about hearing aids and Holter monitors any more, and now your Marketing people have asked your Engineering group to specify and design your company’s first product to be worn by a patient directly on their body. Now what are you going to do? The following is an attempt to illustrate how several hardware-focused electrical and mechanical considerations are prompting developers to adopt an approach to wearables design that may differ greatly from that of desktop or portable medical devices, along with suggestions on how to adapt the wearable product development process.

The medical device industry is entering a “Golden Age” of wearable product development that is being supported by both regulatory progress and significant innovation in battery technology, materials science, and wireless communication. This article has touched on a few of the many critical issues to be considered in the design and production of a safe, usable, and successful wearable medical device.

About the Author: Kyle Jarger, Electrical Engineering Program Manager

As an electrical engineering program manager, Kyle brings 20 years of experience to Farm’s already substantial expertise in Systems Engineering. An electronics expert who has “done it all,” Kyle’s focus is on making sure that electronic and mechanical systems work together perfectly inside complex medical devices. His area of specialization is in electrosurgical tools, and before coming to Farm, Kyle gained extensive experience in medical technology at companies such as Sanmina-SCI, Codman & Shurtleff, Omnisonics, and Zoll. Kyle also worked as a hardware developer at Kurzweil Music Systems, where he was able to nurture his passion for music.

Kyle received a BEEE in Electrical Engineering; Technology and Society from State University of New York at Stony Brook. He lives with his family in a unique, earth-sheltered house and is an avid bass player.

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